Wednesday, June 16, 2010

Instructions for lifts

Kerr (circular flower looking one) moving from office to meeting space.
1. Acess lift from Kerr's white office.
2. Press: f-->g-->h-->j-->k-->l.

NOTE: FOR BOTH LIFTS WAIT FOR LIFT TO STOP MOVING COMPLETELY BEFORE PRESSING NEXT KEY.

Keller (rope spiral one) moving from office to meeting space.
1. Access lift in centre of Keller's office.
2. Optional: Press 1 to go to Keller's second level and e to go back to first level.
3. Press: e-->r-->t-->y-->u-->o-->p-->[-->]

Tuesday, June 15, 2010

Additional images of terrain since terrain never works when reopened

Keller's lift above river to meeting space.
The dining table.
The environment




Links to Crysis files and Google Warehouse

Crysis files both objects and levels
http://www.filefront.com/16770515/z3331384_exp3.zip


Google Warehouse:
http://sketchup.google.com/3dwarehouse/details?mid=bb59cdf2a5a2281aacb4db2b0045eeb2

Final Crysis Wars environment and architecture

Below: Miranda Kerr on left and Helen Keller on right. The two offices contrast in shape- showing their contrasting types of power.

Below: Helen Kellers side. I wanted her office to be very original, symbolising how she created her own life and made the best out of what she had despite all the challenges she faced. Her bridge and the texture and the organic green colour also reflects her 'life journey'- the hills= challenges. The unconventional shapes that make up Kellers side show how she wasn't really part of society due to her disability.




Miranda Kerr's side. All the elements are based on the rectangle or golden section, representing in a very literal way aesthetic perfection. The roof structure is very similar to the walls on Kellers side, but while on Kellers side it is very functional and acts as a safety barrier, it is not so functional on Kerr's side and mainly there for aesthetics.

Kerr's bridge is like a catwalk and the walls are glass to reiterate the purely aesthetics side. Miranda's whole office is white again symbolising aesthetic perfection.

Detail on Helen Kellers side. The rope is practical as she is both deaf and blind so she can follow it, and also symbolises her life and how she has had to create everything and make everything for herself. The texture was also from my word: 'life' collection and is aesthetically interesting, in contrast to Kerr's side.


The shape of Kellers office is very organic and original and made of glass (doesn't show in this screenshot but in the uploaded Crysis environment). I hoped that Keller would be able to maybe feel the environment- perhaps the air moving in a different way as it would in conventional shaped buildings.

Elevators and dining table

Map of crysis environment showing paths of Kerr (white) and Keller (pink)


Elevators:
Miranda Kerr: looks like a flower. This representation of Kerr is very literal, much like what the fashion/modelling world is like sometimes. In this world beauty does not extend beyond appearances, and this is certaintly evident in the flower inspired, red/pink/white elevator. The path of the lift is like a catwalk, ending in a platform like rock form just before reaching the dining table. Again, this is a very literal interpretation of Kerr.

Helen Keller: Made of rope. Rope is a recurring image throughout my exp3 design, symbolising her life journey and how she had to create opportunities by herself drawing on her own characteristics/qualities. Rope was also used for practical reasons- Kerr is both blind and deaf, but she is still able to feel the water moving around her as she drifts above the river in the lift. The path of the lift follows part of the river and is winding, symbolising the twists and turns- the challenges she had to face. 'Hills' are repeated in Helen Kellers bridge.


Dining table:
The shape of Miranda's side (the pink side) is quite conventional- simply based on a star. However the intricate pattern suggests that although she is a supermodel and valued for her looks it shouldn't be assumed that there isn't more to her.
Keller's side of the table is more original and complex to symbolise all she had to do to earn her power.

Concept of power: Helen Keller and Miranda Kerr

Helen Keller and Miranda Kerr. One is a woman admired and 'powerful' for her appearance and superficial characteristics. The other is the complete antithesis: disconnected from society rather than made for society, who holds power and authority from the amazing feats and challenges she overcame during her lifetime.
Both however are models: Kerr a supermodel and Keller a role model.


Kerr has obtained power through using what she was born with- her beauty. I tried to convey this idea of using what is available for Kerr in my designs.


Keller on the other hand endured disconnection from the world. The reason she is a model is because she made her own experiences and dictated her own life despite the incredible hardships faced. I tried to represent this through the idea of originality in my designs as well as the key idea of life's journey.

Crysis landscape development

After playing around with colour and texture on crysis- both for the terrain and water I managed to create a similar looking environment to my previous post.

Sunday, June 13, 2010

Saturday, June 5, 2010

Valley in America v2.

After thinking about which clients I want to use for this exp (Helen Keller and Miranda Kerr) I decided to change my landform. Below is part of the Glen Canyon in Utah, US that was carved by the Colorado River.





Accessed 6 June 2010

Below: the landform in development